9/10/2021
a template for designing dungeons
A quick template to help structure your dungeon creation process. I prefer this method because I like to know who lives/lived in the dungeon and what the history is beforehand. That way when I make the dungeon, it has a logical layout and purpose and doesn't feel as random.
Dungeon Name
Past Residents & Events
A Past Resident
Something used to live here. Talk about them.
Historic Event
Something happened here in the old days. What was it?
Current Residents
Creatures still live here. What would one who knows about this place tell others about it?
Resident 1
Describe what this/these creature(s) is/are here for.
Creature Name (Creature Type): Describe this particular creature subtype. What do they look like. What does this particular creature/unit do or want? How does this particular creature fit in with the rest of its group of residents?
AC 9 [10], HD 1 (4hp), Att 1 x weapon (1d4) or Special Ability 1, THAC0 19 [0], MV 120’ (40’), SV D12 W13 P13 B15 S15 (E1), ML 6, AL Neutral, XP 10, NA (2d20), TT B
Special Ability 1 - This is a special ability of a creature. What does it do?
Wandering Monsters:
| 1d6 | Creature |
|---|---|
| 1 | Weird Creature w/ Dungeon Level+2 HD |
| 2 | Uncommon Creature w/ Dungeon Level+1 HD |
| 3 | Uncommon Creature w/ Dungeon Level HD |
| 4 | Common Creature w/ Dungeon Level HD |
| 5 | Common Creature w/ Dungeon Level HD |
| 6 | Common Creature w/ Dungeon Level-1 HD |
Notable Treasures
Treasure 1 - A very special treasure. Describe what it looks like and what it does.
Floor 1

Foor 1 - Room 1
Room Name Describe what is in the room here. What does it look, smell, sound like here? Monsters, traps, treasure, etc?
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